Curriculum Vitae

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Work Experience

From April 2021: Gunzilla Games GmbH, Frankfurt am Main, Germany
Senior level designer
Working on an unannounced title

December 2017 - March 2021: Cloud Imperium Games, Frankfurt am Main, Germany
Senior level designer
Working on the persitant universe in Star Citizen

June 2016 - Decemeber 2017: Cloud Imperium Games, Frankfurt am Main, Germany
Level designer
Working on the persitant universe in Star Citizen

May 2015 – May 2016: Self-employed
Programming assets for Unity Asset Store
Created a weather-system for the Unity Editor

January 2014 – May 2016: Poppermost Production, Stockholm, Sweden
Level designer
Responsible for the level design in SNOW

November 2012 – June 2014: Dead Shark Triplepunch, Karlshamn, Sweden
Level designer and programmer
Worked mainly as level designer, but helped out with gameplay design and programming


August 2011 – June 2014: Blekinge Institute of Technology
Bachelor Degree: Media Technology: Digital Games
Bachelor Thesis: ”Level design in open worlds: Should you think like an architect?”

July 2009 – January 2010: Södertörns University
Single Courses
Courses in Strategic Information Seeking on the Internet, Scriptwriting and Narrative for Digital Media and Media Production

August 2008 – January 2009: University of Skövde
Single Courses
Courses in Introduction to Game Design, Web Design Basics and Business Development and Economics

2004 - 2007: Fryshusets high school
Social Science


With the title Epigenesis as part of Dead Shark Triplepunch:

Epic Games’ Make Something Unreal Live 2013 competition: winner
Swedish Game Awards 2013: winner in the category Game of the Year
Game Concept Challenge 2013: winner

Game engine knowledge

Unity 5

Code (C#): Advanced
Editor: Advanced

Unreal Engine 4

Blueprint: Good
Code (C++): Basics
Editor: Advanced

Understanding of programming languages

C#: Advanced
HTML: Advanced
CSS: Advanced
JavaScript: Basics

Software and technology competencies

  • Perforce
  • Git
  • Visual Studio Code
  • JIRA & Trello
  • Confluence
  • Microsoft Office

Skills and competencies

  • User Experience Design
  • Code documentation
  • Design documentation
  • Agile development (SCRUM)
  • Rapid Prototyping
  • Object-oriented Programming


Languages: Swedish: Native
English: Fluent
German: Understanding – Advanced, Writing - Beginner

Driver’s License